In Game Shots :
The First 5 images outline the narrative of the game. Beginning in the first room, the player eventually distracts the chimp and enters the second room, where he obtains a disguise that allows him to exit the inside.
(Note: The player character is not visible in the below shots as incorperating the 'point and click build' into the engine interfered with the process of screen grabbing)

It is worth noting that there are no effects or any kind of shader trickery happening in these images, everything you see is either controlled with Alphas, Diffuse (painted texture) or baked (pre-calculated) lighting.
No more, No less.
.All images open in a new window.



First Room (Player start)
 
Second Room
 

After Exiting The Indoors:
The Player, Originally supposed to be in a disguise would be free to roam the airship without the fear of being caught, then eventually returning to the lower level of the airship to escape after achieving the goal.


The Airship, First Glance.
 
The Airship, Up On Deck.
 

Up On Deck: Last View

General In-Game Shots, non narrative specific:
Below are a couple of screen grabs from inside the game showing off different angles and various features that are otherwise hidden or just too vague to appreciate.


Example of Chimp in first room.
 
God Rays - Multiple planes and vertex alphas.
 

Chimp - Hanging around.
 
Clutter and Chimp on middle platform
 

The repeatedly re-appearing chimp.
 
View of ship from the rear.
 

Indoors - Full View 01
 
Indoors - Full View 02
 

Airship 01
 
Airship 02
 

Airship 03
 
View of the entireity.