It started with a sketch:
Well, technically speaking it started with words, but words are useless without a thought. Thoughts with meaning form ideas, I'm supposed to be an artist, my ideas should be visual.

In the order of what came first (visually), the development of Whittiger's Tale is roughly as follows:

(Note: This is strictly asset development, for in-game images see screenshots)
.All images open in a new window.



:2D:
The Airship
 
Indoor Layouts
 

Protagonist Concepts
 
Protagonist Final
 

Non Player Characters
 
Interface Concept
 



:3D:

Airship Model - Near Final
 
Airship Texture Mockup
Early 360 of the Ship.
Quicktime Format

Geoff Whittiger - Early Phases
 
Geoff Whittiger - Near Final (Mesh)
Late 360 of Geoff Mesh
.gif Animation

Geoff Whittiger - Unwrap + Base Colours
 
Geoff Whittiger - Early Texture Phase + Pose
Early 360 of Geoff Colour
.gif Animation

Geoff's Rig
 
Props - Early Texture
 

Lightmap Tests - Indoors
 
Chimp + Rig