Textures/Materials

[Videos and Text] A brief tutorial covering the essentials of baking ambient occlusion with the Mental Ray render system in 3ds max. Rendering Ambient Occlusion: First off, let’s take a look at actually rendering an ambient occlusion map with mental ray materials (if you’re still using a skylight with the scanline renderer, your grandparents called and they just told me to tell you to get with the times). To access …Read the Rest

Setting up Blueprints/Reference Planes.

[Video and Text] There are quite possibly thousands of tutorials that cover this topic for 3ds max, but I’ve yet …Read the Rest

Adding Decals

All Tutorials
Adding Decals

[Video] In this tutorial I show you how easy it is to just add decals or “stickers” onto other objects, …Read the Rest

Blending Textures

All Tutorials
Blending Textures

[Video] I can’t take credit for this one, as it was originally a small written tutorial on Maxforums by one …Read the Rest

Baking Normal Maps.

All Tutorials
Baking Normal Maps.

[Video] A quick look at how to set up your meshes and Render to Texture settings for baking a normal …Read the Rest