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Quad Sphere

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[Video] Haven’t you always wanted a sphere made entirely out of quads? No?… oh. This tutorial demonstrates how to create a sphere made up of quads (four sided polygons). Its main advantage over a standard sphere is that you will not get any “pinching” at the tops and bottoms (where regular spheres meet with a bunch of triangles). Your quad sphere can be as dense as you want it to …Read the Rest

Ambient Occlusion Methods

[Videos and Text] A brief tutorial covering the essentials of baking ambient occlusion with the Mental Ray render system in …Read the Rest

Quick Mouth

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Quick Mouth

[Video] In this tutorial I show you how you can model a mouth in under 5 minutes. Why is under …Read the Rest

Setting up Blueprints/Reference Planes.

[Video and Text] There are quite possibly thousands of tutorials that cover this topic for 3ds max, but I’ve yet …Read the Rest

Custom Rig with Biped

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Custom Rig with Biped

[Video] If you’d rather make custom rigs in 3ds max but understand the convenience of its biped feature, then today …Read the Rest

[Morpher] – Facial Expressions

[Video] This is a crude example of how you can use the Morpher Modifier in 3ds max to easily slide …Read the Rest

Adding Decals

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Adding Decals

[Video] In this tutorial I show you how easy it is to just add decals or “stickers” onto other objects, …Read the Rest

Auto Key

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Auto Key

[Video] This tutorial covers the uber basics of auto key animation. The only thing worth mentioning is right at the …Read the Rest

[Sweep] Unify Intersections

[Video] This tutorial demonstrates how the Sweep modifier can be used to automatically weld areas that would usually just intersect. …Read the Rest

Link Constraint

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Link Constraint

[Video] Link constraints are a handy way to throw in a ‘temporary’ hierarchy into an animation. Its most common use …Read the Rest

Blending Textures

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Blending Textures

[Video] I can’t take credit for this one, as it was originally a small written tutorial on Maxforums by one …Read the Rest

[Turbosmooth] – Subdivision Methods

[Video] In this tutorial we look at two common methods for subdividing in 3ds max. The first (and probably most …Read the Rest

Clone and Align

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Clone and Align

[Video] A nifty little trick for automated placement of objects/lights/helpers that seems to have gone under the radar. The Clone …Read the Rest

[Bend] – Rolling a Carpet

[Video] In this tutorial the aim was to roll a carpet with the bend modifier, simple enough. A lot of …Read the Rest

Baking Normal Maps.

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Baking Normal Maps.

[Video] A quick look at how to set up your meshes and Render to Texture settings for baking a normal …Read the Rest