[Video] Haven’t you always wanted a sphere made entirely out of quads? No?… oh. This tutorial demonstrates how to create a sphere made up of quads (four sided polygons). Its main advantage over a standard sphere is that you will not get any “pinching” at the tops and bottoms (where regular spheres meet with a bunch of triangles). Your quad sphere can be as dense as you want it to …Read the Rest
All Tutorials
Ambient Occlusion Methods
[Videos and Text] A brief tutorial covering the essentials of baking ambient occlusion with the Mental Ray render system in …Read the Rest
Quick Mouth
[Video] In this tutorial I show you how you can model a mouth in under 5 minutes. Why is under …Read the Rest
Setting up Blueprints/Reference Planes.
[Video and Text] There are quite possibly thousands of tutorials that cover this topic for 3ds max, but I’ve yet …Read the Rest
Custom Rig with Biped
[Video] If you’d rather make custom rigs in 3ds max but understand the convenience of its biped feature, then today …Read the Rest
[Morpher] – Facial Expressions
[Video] This is a crude example of how you can use the Morpher Modifier in 3ds max to easily slide …Read the Rest
Adding Decals
[Video] In this tutorial I show you how easy it is to just add decals or “stickers” onto other objects, …Read the Rest
[Video] This tutorial covers the uber basics of auto key animation. The only thing worth mentioning is right at the …Read the Rest
[Sweep] Unify Intersections
[Video] This tutorial demonstrates how the Sweep modifier can be used to automatically weld areas that would usually just intersect. …Read the Rest
Link Constraint
[Video] Link constraints are a handy way to throw in a ‘temporary’ hierarchy into an animation. Its most common use …Read the Rest
Blending Textures
[Video] I can’t take credit for this one, as it was originally a small written tutorial on Maxforums by one …Read the Rest
[Turbosmooth] – Subdivision Methods
[Video] In this tutorial we look at two common methods for subdividing in 3ds max. The first (and probably most …Read the Rest
Clone and Align
[Video] A nifty little trick for automated placement of objects/lights/helpers that seems to have gone under the radar. The Clone …Read the Rest
[Bend] – Rolling a Carpet
[Video] In this tutorial the aim was to roll a carpet with the bend modifier, simple enough. A lot of …Read the Rest
Baking Normal Maps.
[Video] A quick look at how to set up your meshes and Render to Texture settings for baking a normal …Read the Rest





![[Morpher] – Facial Expressions](http://garydave.com/wordpress/wp-content/uploads/2010/08/morpher-150x100.gif)


![[Sweep] Unify Intersections](http://garydave.com/wordpress/wp-content/uploads/2010/08/Sweep-150x100.gif)


![[Turbosmooth] – Subdivision Methods](http://garydave.com/wordpress/wp-content/uploads/2010/08/turbosmooth-150x100.gif)

![[Bend] – Rolling a Carpet](http://garydave.com/wordpress/wp-content/uploads/2010/08/rolling_carpet-150x100.gif)
