[Video] Haven’t you always wanted a sphere made entirely out of quads? No?… oh. This tutorial demonstrates how to create a sphere made up of quads (four sided polygons). Its main advantage over a standard sphere is that you will not get any “pinching” at the tops and bottoms (where regular spheres meet with a bunch of triangles). Your quad sphere can be as dense as you want it to …Read the Rest
Modelling
Quick Mouth
[Video] In this tutorial I show you how you can model a mouth in under 5 minutes. Why is under …Read the Rest
[Sweep] Unify Intersections
[Video] This tutorial demonstrates how the Sweep modifier can be used to automatically weld areas that would usually just intersect. …Read the Rest
[Turbosmooth] – Subdivision Methods
[Video] In this tutorial we look at two common methods for subdividing in 3ds max. The first (and probably most …Read the Rest
[Bend] – Rolling a Carpet
[Video] In this tutorial the aim was to roll a carpet with the bend modifier, simple enough. A lot of …Read the Rest
Holes without Boolean
[Video] This tutorial shows a method for creating an object with holes in it without having to use a boolean …Read the Rest
Precise Chamfer Box
[Video] I made this tutorial for someone having difficulties with getting an exact shape/radii using chamfers on a box. The …Read the Rest


![[Sweep] Unify Intersections](http://garydave.com/wordpress/wp-content/uploads/2010/08/Sweep-150x100.gif)
![[Turbosmooth] – Subdivision Methods](http://garydave.com/wordpress/wp-content/uploads/2010/08/turbosmooth-150x100.gif)
![[Bend] – Rolling a Carpet](http://garydave.com/wordpress/wp-content/uploads/2010/08/rolling_carpet-150x100.gif)

